11/13/2022 0 Comments Prison architect prevent tunnels![]() What I did was once my prison was up and running, I ran 7 Parole Hearing sessions daily to get rid of prisoners who had no interest and short sentences and replace them with new prisoners and once I finally had one interested in General Education, cancelled Paroles so he wouldn't go anywhere. Having criminally insane prisoners vs minimum or medium security did not seem to change the rarity of a prisoner being interested in the General Education Program, so don't get frustrated by that mechanic. I just got the achievement and the last grant for me was The Reform Through Education Initiative and I did not do Government Bailout. You also do not need to do the hidden grant, Government Bailout. You will unfortunately have to redo every grant in your new game, the progress is not cumulative across games. You will know it is enabled if they are available under the intake and eventually almost all of your prisoners will wind up being classified as criminally insane. Just be sure to enable insane prisoners on the new game. Using prior proceeds will set the difficulty to custom but as long as you do not enable infinite money you can get achievements. If you were like me and you had a prison before the Psych Ward DLC, you can sell that prison and use the proceeds for your next prison as a head start to eliminate some grind. Just wanted to add something to the guide. Having two classrooms is essential to making this smooth. Needed for the educational grant, try to set these up early as it takes a minimum of 30 days for a prisoner to go through both programs. Needed for your prison workers to be able to work Keeps any addicts you've got more manageable and able to work Pharmacological treatment of drug addiction Use the following programs, note that Parole is not included as this makes it much harder to complete the super long educational grants requiring the prisoners to stay for 30 days, something few prisoners do if they are allowed out on parole.įor the insane prisoners, keeps them calm Using the cloning tool once you've placed a 10-20 beds manually and then just pasting them all over makes this a lot faster. Unlocking Permanent punishments in the Bureaucracy screen will allow you to permanently put any potential max/medium prisoners in solitary removing them from the equation.įor achieving the Cell Block grants simply build one huge holding cell, mark it as a staff only security zone and place beds on every available tile. Concentrate on minimum security prisoners as they are easier to handle. All prisoners who enter have a chance of being insane, I got ~7 of them before explicity taking them in. I at most had capacity for 40 minimum security prisoners and 20 insane prisoners. ![]() Administration Centre, Cell Block A, Prison Maintenance and the short/long term investments are all good to complete right at the start.ĭon't make your prison too big. It is easy to finish several grants at the start before accepting any prisoners at all. Using the warden called "Leanne Johnston" makes it easier to complete several objectives related to education and rehabilitation. Most grants are not very difficult and self-explanatory but I have a few general tips for making this achievement smoother. Simply completing all grants in this difficulty should unlock the achievement for you, it did for me. If you start a new game on Federal Difficulty insane prisoners are enabled. ![]() As of writing the achievement requires you to own the Psych Ward DLC where they added one new grant for building a cell block for mentally insane prisoners. ![]() This achievement is bugged but there is still a way to unlock it. EDIT: It seems the bug has been fixed, the guide is still valid but feel free to ignore the parts about taking in and handling insane prisoners. ![]()
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